Final project is pretty different for me as compared to the previous 2 projects. I'm not doing much designing now but i'm focusing mainly on the UX/UI review. Last time, i had to come up with the content for critique and prolly get feedback from others and now, i get to critique designs and bring the app out for users to try. Through that i will be doing vigorous QAT and observing how different people uses the app differently and noting down feedbacks. I realise this is something that i like to do cause in 2359 media, i've done QAT for an app and i find it interesting.
Everyone behaves differently, but it's wonders how a specific good design bring out a same set of actions from users. For example, a button, how do we know its a button and how do we know it should be clicked on. Good designs make their buttons obvious lets say using embossing and color gradient. How can we make an app that is intuitive to kids who might not have prior iPad experience? Things we really need to ponder about. At this point of time, i wish i'm doing a parttime job at some kindergarten then everyday can interact with kids!!
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